Startup Guide
From Gnomewiki
The Startup Guide is a quick and easy way to learn to play Guts and Iron. The purpose of the guide is to introduce new players to certain aspects of the game to make learning the game (although the game is extremely simple) as painless as possible. I suppose it is a reiteration of the rules to some degree.
Grab your dice, pen, and paper and let's get started.
Contents |
Character Creation Startup Guide
Primary Attributes
The first thing we are going to do to make our character is roll for our Primary Attributes. There are four Primary Attributes: Brute, Dexterity, Charisma and Wits. We will roll 3d6 for each of the attributes and take the middle die for each one.
For our first roll we have a score of 4. Remember that the empty PC character Primary Attributes all begin at -3, so whatever we decide to add our 4 to will give us a score of +1. We can decide the attribute we want now or later. Let's roll all our Primary Attributes and then apply the scores so we can choose in which area we wish to place our scores.
For our second roll we take a 3.
For our third roll we take a 5.
For our last roll, we get a 2.
So, our rolls are each added to -3 to give us the following scores; 1,0,2,-1. Not too bad. Let's give this character a Brute 1, Dexterity 2, Charisma -1, Wits 0.
Secondary Attributes
The Secondary Attributes are handled exactly as teh Primary Attributes (rolling 3d6 and taking the middle die). The Secondary Attributes are; Melee, Ranged, Social and Magic. Let's roll some dice
So, our Secondary Attribute rolls are added to -3 to give us the following scores; 0,2,1,-2. Now we apply the scores to the Secondary Attributes. Melee 2, Ranged 1, Social -2, and Magic 1. Now our Secondary Attributes are complete.
Life
Each PC automatically begins with 14 Life points. We then add our Brute score to the 14 to give us our starting Life. In this case, our Brute score is 1. 14 + 1 = 15. So, our character starts with Life 15. Nice.
Exhaustion and Luck
Exhaustion points are easy because all characters begin with a score of 10.
Luck is easy as well because all characters begin with 3 Luck points.
Special Abilities
Now it's time to choose which Special Abilities our character will have. All PCs get 4 starting Special Abilities at a score of +1. We choose our Special Abilities based on what type of character we wish to create. We should look at our character's Primary and Secondary Attributes when we choose our Special Abilities. In this case, our character is geared for combat with high scores in Brute, Dexterity, Melee and Ranged.
We choose Evaluation +1, Mounted Proficiency +1, Riding Proficiency +1, and Weapon Bonus +1. For the Weapon Bonus we must decide the type of weapon our character will be proficient with. We decide that our character will be proficient with a Long Sword (so on all Long Sword attacks and parries, we will receive a +1 due to our bonus).
Conclusion
That's it. Let's take a look at our character now.
Primary Attributes
Brute 1, Dexterity 2, Charisma -1, Wits 0
Secondary Attributes
Melee 2, Ranged 1, Social -2, Magic 1
Life: 15
Exhaustion: 10
Luck: 3
Special Abilities: Evaluation +1, Mounted Proficiency +1, Riding Proficiency +1, Weapon Bonus (Long Sword +1).
Each player then rolls 2d6 x 10 for how many gold pieces they begin the game with.
That is all there is to making a character. Each character needs a name as well. The Players can also further flesh out their characters by providing descriptions for personality, demeanor, hopes, dreams, goals, motivations etc. Players should write a brief physical description of their character as well (this can include things such as gender, hair color, skin tone, body type etc.).
