NPC Bosses

From Gnomewiki

Jump to: navigation, search

Contents

Banion the Boar King

Brt: 6, Dex: -2, Chr: -2, Wit: 1, Size: 2

Melee: 3, Ranged: 0, Social: 0, Magic: 0, Tame: n/a

Life: 30+3d, Exhaustion: 24, Armor: natural (skin), AR: 2, Loot: Moderate to Rich

Special:

Trample: Melee +8 (can only be performed during a run).

Tusk Gore: Melee +5 (impale on critical).

Poor Vision: Banion has poor eyesight. This results in a -3 to all perception/observation attempts.

Hirelings: Banion employs 1 Weasel Assassin, 12 Gremlins, and 6 Boars as personal guards.

Weapon Attack: Banion carries a large war axe. Melee +5.

King Banion of the Boar is a powerful Boar warlord who controls a small kingdom. Banion is known for his ruthlessness and his complete hatred for humans. Banion lives in a large castle once occupied by a human king. He has a personal guard (as previously mentioned) along with a standing army of nearly 100 Boar soldiers. Banion also employs the services of 3d human slaves, 1dx5 Gremlin slaves, and 2d Goblin slaves. The human settlements around the castle have been abandoned due to Banion and his Boar army.

Blubbergulb the Evil Toad

Brt: 6, Dex: 1, Chr: -2, Wit: 4, Size: 3

Melee: 4, Ranged: 1, Social: 0, Magic: 0, Tame: n/a

Life: 42+4d, Exhaustion: 20, Armor: none, AR: none, Loot: Very Rich

Special:

Acid Tongue Attack: Ranged +3. Blubbergulb rose to power and prominence partly due to his genetic condition which causes him to secret a type of corrosive acid which is employed by his tongue. If Blubbergulb's tongue comes in contact with the exposed flesh of another creature it will +4 Melee damage to the target with an additionla +2 per round for 5 rounds or until washed away. The tongue has a Brute score of +6.

Henchmen: Blubbergulb employs 3 Goblins, 1 Weasel Assassin (Bounty Hunter), and 3d Gremlins.

Weapon Attack: Blubbergulb carries a Halberd of Rare quality.

Mind Control: Blubbergulb has the rare gift of mind control. Creatures with a Wits score of 3 or less are susceptible to being controlled by Blubbergulb. (The Mind Control check is 2d + Wits). Those who fail to resist Blubbergulb's Mind Control attempt will find that they are aware that they are under his control but can do nothing to resist his wishes. The Mind Control lasts as long as Blubbergulb can stay concentrated (if Blubbergulb is harmed the Mind Control is broken. Blubbergulb can control only one target at a time.

Fat, disgusting, bulbous, and covered in stinky slime, Blubbergulb is the apotheosis of a Toad, and not only in physical appearance. Blubbergulb's manners, personality, and despicable ways are just as gross as his appearance. He hates everyone and everything, unless it gives him some sick pleasure. He is notorious for his ruthlessness and his unrelenting power. He is considered one of the Gangster class of the toads and is highly respected amongst his peers.

Blunderbore the Troll King

Brt: 7, Dex: 0, Chr: -4, Wit: -3, Size: 3

Melee: 6, Ranged: 0, Social: 0, Magic: 0, Tame: n/a

Life: 40+3d, Exhaustion: 40, Armor: none, AR: none, Loot: Moderate

Special:

Weapon Attack: Blunderbore carries a huge spiked club (Melee +5).

Tantrum: If Blunderbore takes more than 30 points of damage he will go into a violent tantrum. This tantrum will last until the end of combat. During the tantrum, Blunderbore receives a +2 bonus on all Melee attacks and a +1 bonus on all defensive rolls.

Throw Attack: Ranged +6. Blunderbore may surprise an enemy by hurling a large boulder, piece of wood, or other heavy object from a hidden location. During combat, Blunderbore may also attempt to throw an enemy (Size 0 or smaller).

Dark Redd Maxus

Brt: 4, Dex: 2, Chr: 2, Wit: 5, Size: 0

Melee: 3, Ranged: 3, Social: 2, Magic: 5, Tame: n/a

Life: 40+3d, Exhaustion: 25, Armor: none, AR: none, Loot: Rich

Special:

Magic Attack: Dark Redd Maxus can use any known spell.

Staff of the Horned One: Melee +4, Ranged +5. The Staff of the Horned One is a magic weapon that has the ability to do electricity damage. On a melee attack, the staff will produce an electric shock upon impact. On a ranged attack the staff can produce a powerful bolt of yellow energy. On a critical hit, the staff has the ability do both normal critical blunt damage and a chance of KO to the target.

Summon Nurbius: If the Dark Redd Maxus takes more than half damage, he will summon the dark spirit Nurbius.

Dark Redd Maxus is a powerful human wizard who possesses the Staff of the Horned One. He is said be over a thousand years old and lives deep within the Temple of the Horned One. The essence of the Horned One is what enables Dark Redd Maxus to remain alive and strong. The Dark Redd Maxus is unable to leave the temple due to being tethered to the essence of the Horned One.

Halestar Guardian

Brt: , Dex: , Chr: , Wit: , Size:

Melee: , Ranged: , Social: , Magic: , Tame:

Life: , Exhaustion: , Armor: , AR: , Loot:

Special:

Malivantus the Berzerk Nain Jack Warrior

Brt: 5, Dex: -1, Chr: -2, Wit: 0, Size: -1

Melee: 5, Ranged: 0, Social: 0, Magic: 0, Tame: n/a

Life: 18+2d, Exhaustion: 22, Armor: plate, AR: 7, Loot: Moderate

Special:

Weapon Attack: Size 3 Blade or Blunt.

Drunken Fury: All Melee attacks gain +2 for three rounds. Wits takes -3 penalty.

Head Ram: Melee +3. The Nain Jack will run forward using their head as a spear doing blunt damage to the target.


Nurbius the Dark Spirit

(Minion of Dark Redd Maxus)

Brt: , Dex: , Chr: , Wit: , Size:

Melee: , Ranged: , Social: , Magic: , Tame:

Life: , Exhaustion: , Armor: , AR: , Loot:

Special:

Razerback the Trough (Boar Warrior)

Brt: 6, Dex: -2, Chr: -2, Wit: 1, Size: 2

Melee: 3, Ranged: 0, Social: 0, Magic: 0, Tame: n/a

Life: 12+3d, Exhaustion: 24, Armor: natural (skin), AR: 2, Loot: Moderate to Rich

Special:

Trample: Melee +8 (can only be performed during a run).

Tusk Gore: Melee +5 (impale on critical).

Poor Vision: results in a -3 to all perception/observation attempts.

Hirelings: Boar may employ 2d6 Hirelings (usually Gremlins or Weasels).

Sclora the Soiled

Brt: , Dex: , Chr: , Wit: , Size:

Melee: , Ranged: , Social: , Magic: , Tame:

Life: , Exhaustion: , Armor: , AR: , Loot:

Special:


Shobel the Rat Mage

Brt: , Dex: , Chr: , Wit: , Size:

Melee: , Ranged: , Social: , Magic: , Tame:

Life: , Exhaustion: , Armor: , AR: , Loot:

Special:


Xomatsis

Brt: , Dex: , Chr: , Wit: , Size:

Melee: , Ranged: , Social: , Magic: , Tame:

Life: , Exhaustion: , Armor: , AR: , Loot:

Special:


Xomatsis is a large bulbous like creature which appears to be composed of translucent skin and muscle pulled over a skeletal body. Xomatsis has no visible form of movement (beneath the disgusting mass are powerful abdominal muscles which the creature uses to pull itself along the ground). The creature is seething and dripping with putrid liquids which often spray from open sores and pus filled cavities. In the center of the creatures body is a single giant eye. Beneath the eye is a huge mouth surrounded by long, tentacle-like extremities which are covered in a greasy liquid which hides razor sharp suction cups. Xomatsis uses these tentacles to pull its prey close so that it may devour it whole. Xomatsis is known only to live deep underground near mineral pools or hot springs.

Wizrak the Brown

Brt: , Dex: , Chr: , Wit: , Size:

Melee: , Ranged: , Social: , Magic: , Tame:

Life: , Exhaustion: , Armor: , AR: , Loot:

Special: